ad&d

AD&D for 5E Players: What Drove Me Away

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  1. Part One: What Drove Me Away
  2. Part Two: Philosophy
  3. Part Three: AD&D Treasure Experience and Encumbrance
  4. Part Four: AD&D Combat, but Mostly Initiative

d&d

Picking a Forever Game

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After deciding I wanted to go OSR I was left with a few tempting options. As you probably know there are more than a few retro-clones and OSR style games and then there are just old TSR games. Others have said it before and I tend to agree, OSR style games try to capture what gaming was like in the 70s and 80s but those games are still available to play.

5e

Skill Failure: Insight

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Let us suppose for a moment that I'm running two NPC in a given 5E game. One is lying and the other being honest. The players suspect both of lying so they decide to roll an Insight check which could either be rolled in the open by the players or rolled in secret by the DM. Two characters are making this Insight check where one is naturally trusting and the other naturally suspicious. The matrix of results for such a roll would like like this:

d&d

Why Roll for Characters?

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Back in January I replied to a Reddit post asking about Point Buy vs. Rolling 3d6 for determining ability scores. For the sake of brevity I kept my reply short and targeted toward how dice can model rarity since it had not been covered elsewhere in the post. But now the subject of rolling to create characters is on my mind and I'd like to explore it more in depth here.

combat

Lethality: Why R.P.G.s Need Stakes

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I'm not much of a Poker player but I've played enough to observe that five-card draw is a terrible game. Now I know that statement will be enough to get a fair few people angry with me but you can test this theory on your own. Go play some five-card draw only remove betting. Then observe how much you enjoy that game.